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・ Motor capacitor
・ Motor Car Act 1903
・ Motor Carrier
・ Motor carrier
・ Motor Carrier Act
・ Motor Carrier Act of 1980
・ Motor carrier safety rating
・ Motor City (disambiguation)
・ Motor City Blight Busters
・ Motor City Chiefs
・ Motor City Classic
・ Motor City Comic Con
・ Motor City Masters
・ Motor City Mechanics
・ Motor City Motors
Motor City Online
・ Motor City Open
・ Motor City Open (squash)
・ Motor City Open 2012
・ Motor City Open 2013
・ Motor City Open 2014
・ Motor City Open 2015
・ Motor City Patrol
・ Motor City Pride
・ Motor City Reapers
・ Motor City Resurrection
・ Motor City Scene
・ Motor City Ska
・ Motor City, California
・ Motor club


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Motor City Online : ウィキペディア英語版
Motor City Online

''Motor City Online'' was a racing massively multiplayer online video game released by Electronic Arts on October 29, 2001. The point of the game was to buy classic cars (mostly American muscle cars) ranging from 1930s to 1970s models, tune them up, and race them against other players. The game went offline on August 29, 2003 so EA Games could focus on their current online game at the time, ''The Sims Online''. EA, however, developed a new online racing game, called ''Need for Speed: World''. Many fans of ''Motor City Online'' consider ''Need for Speed: World'' a Spiritual successor of ''Motor City Online'', although EA has denied any direct link between the two games.
Originally conceived as part of the ''Need for Speed'' series under the title ''Need for Speed: Motor City'',〔http://www.gamerevolution.com/previews/featured/nfs_motor_city.htm〕 all single player elements that may have been developed for the game were discarded in favor of an online-only model. The game featured some role-playing video game elements, such as leveling up after completing tasks (e.g. winning races), and a functional, supply and demand economy for players to get involved in.
Aside from EA focusing on ''The Sims Online'', another contributing factor to ''MCOs demise was the game's technical setup. Lag, as with most online games, was a problem, with cars acting unpredictably during times of high latency. Falling subscription rates (from an alleged peak of 36,000〔http://www.multiplayerbattletech.com/index.php?q=node/64〕) and a lack of new interest in the game eventually led to its downfall. Previous ''Motor City Online'' users were offered access to ''The Sims Online'', ''Ultima Online'', or ''Earth & Beyond''.〔http://www.shacknews.com/redir_comments.x?id=25195〕
==Cars==
The vehicles featured in ''Motor City Online'' were all American models, ranging from coupes, coupe utilities, sedans and station wagons of the 1930s to 1950s, to muscle cars from the 1960s and 1970s. Later in the games life, 3 classic truck's were available. Most of the vehicles could be cosmetically modified by chopping the roof, removing bumpers, which gave the vehicle an additional suffix on its name (i.e. "Ford Ranchero ''Chopped''", "Ford ''Coupe Bumperless & Fenderless''") painting the car different colors or with Scalloped/Flamed paint jobs. You could also add little trinkets like fuzzy dice, and even change the sound of the horn. Convertible versions of certain cars were available, as well as specialty and ultra rare paint jobs on cars. These paint jobs couldn't be purchased from the modification shop, the car had to be purchased with the paint job already. Some of these cars came as shells only if they
were particularly rare.
Customization played a huge role in Motor City Online, just like in real life you had to find the right parts and put the right parts together - with over 2,000 authentic and licensed styling and performance parts each player was able to build his mean machine from ground up and specificate it for any Car Class.
The body type categories are based upon the year in which the car was manufactured. The ranges are as follows:
The power class of a car is determined by its horsepower to weight ratio.The ranges of the power classes are as follows:

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Motor City Online」の詳細全文を読む



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